JAN‑HENDRIK
MÜLLER

Welcome to my website!
I'm a physicist from Göttingen, and my passion are visualization techniques, open-source software, and science communication. Whether it's developing a Blender extension, designing node-based workflows for procedural geometry, or working on science communication projects, I'm always glad to connect, exchange ideas, and collaborate on new projects.
Contact
Feel free to reach out or connect with me onLinkedIn.
Blender Extensions
All extensions are free and open source. Click any card to visit the Blender Extensions store, where you'll also find demo videos.

CSV Importer
Import csv data to meshes in Blender

Motion Sounds
Add sounds to your animation based on motion events

Typst Importer
Render mathematical equations and code blocks

Geonode To Shapekey
Convert geometry nodes to shapekeys. Useful for glTF export

Blur HDRI
Blur HDRI Images by creating a new node with a Gaussian Blur

Enhanced SVG
Import SVG with accurate colors and path processing
Blender Projects

Tree Clipper
2026A platform for sharing and reusing Blender node trees. Export any node group as JSON and import it into any Blender project.

Marine Plankton
20253D rendering of a marine plankton measured with an electron microscope. Chromosomes are shown in yellow.
View full resolution →
Yeast Protein
20253D rendering of a yeast protein structure on a molecular level.
View full resolution →
Animated Vanilla Pudding
2025Vanilla pudding–like material simulated using the Material Point Method. A yellow texture with subsurface scattering was applied to achieve the soft, creamy vanilla look.

Line Art Foosball Table
2025A stylized 3D render of a tabletop foosball game, created using an ambient occlusion shader for soft shadow effects and a Grease Pencil line art modifier to enhance the edges.
View full resolution →
Carnot Cycle Animation
20212D animation of the Carnot cycle in a pV diagram, with a piston view illustrating the state transitions.