JAN‑HENDRIK
MÜLLER
Welcome to my website!
I'm a physicist from Göttingen, and my passion are visualization techniques, open-source software, and science communication. Whether it's developing a Blender extension, designing node-based workflows for procedural geometry, or working on science communication projects, I'm always glad to connect, exchange ideas, and collaborate on new projects.
Blender Extensions
All extensions are free and open source. Click any card to visit the Blender Extensions store, where you'll also find demo videos.
CSV Importer
Import csv data to meshes in Blender
Motion Sounds
Add sounds to your animation based on motion events
Typst Importer
Render mathematical equations and code blocks
Geonode To Shapekey
Convert geometry nodes to shapekeys. Useful for glTF export
Blur HDRI
Blur HDRI Images by creating a new node with a Gaussian Blur
Enhanced SVG
Import SVG with accurate colors and path processing
Blender Projects
Tree Clipper
2026A platform for sharing and reusing Blender node trees. Export any node group as JSON and import it into any Blender project.
Marine Plankton
20253D rendering of a marine plankton measured with an electron microscope. Chromosomes are shown in yellow.
Yeast Protein
20253D rendering of a yeast protein structure on a molecular level.
Animated Vanilla Pudding
2025Vanilla pudding–like material simulated using the Material Point Method. A yellow texture with subsurface scattering was applied to achieve the soft, creamy vanilla look.
Line Art Foosball Table
2025A stylized 3D render of a tabletop foosball game, created using an ambient occlusion shader for soft shadow effects and a Grease Pencil line art modifier to enhance the edges.
Carnot Cycle Animation
20212D animation of the Carnot cycle in a pV diagram, with a piston view illustrating the state transitions.
Contact
Feel free to reach out or connect with me on LinkedIn.