JAN‑HENDRIK
MÜLLER

GENERATIVE DESIGN
CODING
SCIENCE COMMUNICATION
Jan-Hendrik Müller

Welcome to my website!

I'm a physicist from Göttingen, and my passion are visualization techniques, open-source software, and science communication. Whether it's developing a Blender extension, designing node-based workflows for procedural geometry, or working on science communication projects, I'm always glad to connect, exchange ideas, and collaborate on new projects.

Blender Extensions

All extensions are free and open source. Click any card to visit the Blender Extensions store, where you'll also find demo videos.

Blender Projects

Tree Clipper preview
Website

Tree Clipper

2026

A platform for sharing and reusing Blender node trees. Export any node group as JSON and import it into any Blender project.

Marine Plankton preview
Render

Marine Plankton

2025

3D rendering of a marine plankton measured with an electron microscope. Chromosomes are shown in yellow.

Yeast Protein preview
Render

Yeast Protein

2025

3D rendering of a yeast protein structure on a molecular level.

Animated Vanilla Pudding preview
Render

Animated Vanilla Pudding

2025

Vanilla pudding–like material simulated using the Material Point Method. A yellow texture with subsurface scattering was applied to achieve the soft, creamy vanilla look.

Line art foosball table preview
Render

Line Art Foosball Table

2025

A stylized 3D render of a tabletop foosball game, created using an ambient occlusion shader for soft shadow effects and a Grease Pencil line art modifier to enhance the edges.

Carnot Cycle animation preview
Render

Carnot Cycle Animation

2021

2D animation of the Carnot cycle in a pV diagram, with a piston view illustrating the state transitions.

Contact

Feel free to reach out or connect with me on LinkedIn.